#ifndef __gui_enum__h__
#define __gui_enum__h__

enum
{
	MAIN_START_BUTTON = 100,
	MAIN_EXIT_BUTTON,
	BACK_TO_MAIN_BUTTON,
	BACK_TO_SELECT_BUTTON,
	
	//id = 200 + scene_id
	SELECT_BUTTON = 200
};

enum
{
	MAIN_MENU_GUI_GROUP = 0,
	SELECT_BUTTON_GUI_GROUP,
	GAMING_BUTTON_GUI_GROUP
};

#endif